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Normale Version: Interesse an deutscher Kopie US-Liga ab 2011?
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Hallo zusammen,

gibt es Interesse an einer großen, 12 Team, Dynasty Liga nach dem Vorbild der US-Ligen in denen ich spiele?

Vorbild wären die Zealots-Ligen, meine Z6 ist hier:
http://www7.myfantasyleague.com/2010/home/40406
Mein Roster als Beispiel hier:
http://football7.myfantasyleague.com/201...=07&F=0001
Also im Wesentlichen große Roster, ab Season 2 nur Rookiedraft und Free Agency im Auction Format!

Die Kosten wären für die Engine myfantasyleague irgendwo bei 5 bis 7 Euro pro Teilnehmer, wir könnten auch einen kleinen Pokal ausspielen.

Wir würden beginnen mit einem 53-Runden inaugural Draft dann im Sommer 2011.

Die Rules im Original:

I. ROSTERS
A. Rosters may consist of any combination of players. Rosters are limited to 53 players.
B. Roster spots will be expanded to 60 players from the start of the annual rookie draft until three days following the final NFL preseason game of the year at which time rosters must be back to 53. The additional seven players during this period of time are not limited to rookie players. All rosters must be at a maximum of 53 players by January 10th after each season; IR players must be activated and count among the 53 man maximum. If an owner fails to do so, the czar and commissioner will work together to cut the roster back to 53 players.
C. Each year, up to thirteen players will be designated for free agency – seven restricted free agents, six unrestricted free agents, allowing for 40 fully protected players.

II. STARTING LINEUPS
A. Each ZFL team must consist of the following starting lineup during each week of the season:
1 QB
2 RB
2 WR
1 TE
1 O-Flex (RB/WR)
1 O-Flex (WR/TE)
1 PK
2 DL
2 LB
2 DB
2 DFX (defensive flex may be a DL, LB or DB, but no position have more than 3 starters)
B. If no lineup is submitted by a team, their previous week’s lineup will be used. The MFL setting for this is as follows ~ Copy Previous Week's Starters For Franchises Without Lineups: (1) "As Soon As The Previous Week's Results Are Available". This is to be used in ALL Classic Leagues. There will be no exceptions.

III. SCORING
All Players
Touchdowns (including Passing, Rushing, Receiving, interceptions, fumble recovery, special teams - blocked FG, punt, Missed FG): 6 pts
2-pt Conversion (Passing, Rushing, Receiving): 2 pts
Each Rushing or Receiving Yard: 0.1 pts
Each Passing Yard: 0.04 pts
Each Interception: -2 pts
Fumbles (lost to Opponent): -2 pts
Field Goal Made (30 yards or less): 3 pts
Field Goal Made (greater than 30 yards): 3pts plus .1 point for every yard over 30 yards
Extra Point Made: 1 pt
Safety: 4 pts
Interceptions: 3 pts
Fumble Recoveries (from Opponent): 2 pts
Forced Fumble: 2 pts
Sack: 3 pt (1/2 sack = 1.5 pt)
Tackles: 1 pt
Assists: .5 pt
Blocked Punt/FG: 3 pts
Blocked Punt/FG for yards: .1 pt
Blocked Extra Point: 1 pt
Passes Defended: 1 pt
Kick Return Yard or Missed Field Goal Return: .025 pt
Punt Return Yard: .05 pt
Interception or Offensive or Defensive Fumble Return Yard: .1 pt

If a player finishes a game with negative yards in any yardage-based category, the player is awarded a proportionate total of negative points for that category.

IV. TIE-BREAKERS
A. Game ties stand in the regular season.
B. End of Season Tiebreakers - The following is the tie-breaking scheme in the event two or more teams have identical records at the end of the season:

1. Overall winning %
2. Head to Head Winning %
3. Division Winning % (If in same division)
4. Conference Winning % (If in same conference)
5. Total Points Scored
6. Total Points Against
7. Coin Flip

Tiebreakers are applied within divisions first. During the season, tiebreaker for waiver claims will remain the same as before being overall winning % and total points.
C. Playoff Game Tiebreakers - In the extremely unlikely event that a playoff game ends in a tie, the tiebreaker will be as follows:

1. Homefield advantage: Higher seeded team advances
2. If Championship game is a tie, both teams will play an overtime period during week 17

V. SCHEDULE AND PLAYOFFS
A. ZFL plays a 13 week regular season schedule.
B. Week 14 - #1 AFC Team & #1 NFC Team (bye)
#2 AFC Division Champ vs #1 AFC Wildcard Winner
#2 NFC Division Champ vs #1 NFC Wildcard Winner
Week 15 - #1 AFC Team vs Winner of Week 14 AFC Playoff Game
#1 NFC Team vs Winner of Week 14 AFC Playoff Game
Week 16 – CHAMPIONSHIP GAME – AFC Champion vs NFC Champion
(see tie-breaker section for rankings)

VI. TEAM FINANCES
A. The currency of the Zealots Field is zbucks. Each team starts their franchise with $5,000zb. Zbucks are used for free agency bids, fines, and as a trading commodity.
B. No team is permitted to run a deficit, ; public financing is not an option in the ZFL.
C. ZBs can be obtained in the following ways:
1) At the conclusion of each season, allocations will be calculated based upon the outcome of each week’s games. For instance, the team which finishes first during a week will receive $100 ZBs, the second place team $150 ZBs, the third place team $200 ZBs, and every team thereafter in $50 ZB increments, finishing with the 12th place team receiving $650 ZBs. These weekly allotments will be totaled and added to an owner’s account at the end of the regular season. Addition of these funds must be completed at MFL and posted in the forums within 28 days from the end of week 13. Zealots leadership has created a spreadsheet that will do the calculations in a matter of seconds with simple instructions listed in the spreadsheet. If a commissioner (or vices) do not have a copy of MS-Excel, another member of the leadership team will assist in creating the ZBucks totals but it is still the commissioner's responsibility to post those numbers at MFL.
2) Owners who lose a player in Restricted Free Agency will receive the amount of ZBs bid by the acquiring team. (owners DO NOT receive ZBs bid in Unrestricted Free Agency).
3) ZBs may be obtained via trade.

VII. FREE AGENTS
A. Free agents are available year-round with the following exclusion. The waiver wire will be frozen at kickoff of the first game week 13 until Feb 10th and during the annual rookie draft.
B. During the season:
1. Only two free agents may be signed per week.
2. Free agents will be rewarded in 24 hour blocks via a two round waiver process with the order for each round being based upon worst-to-best team records.
3. Free agents will be processed by MFL's automated waiver window system. The first waiver window is set for Wednesday morning (12:00:01am) and ends Sunday morning (12:00:01am). All times are eastern time. If teams with identical records attempt to claim the same player in the same 24 hour period the team with the lowest total points scored for the season will be awarded the player.
4. There is a 50zb signing fee for every player awarded a team.
5. Once a player is dropped, he is "locked" until the next time waivers are processed.
C. During the off-season:
1. free agency begins Feb. 10th if a league has a full complement of teams reporting. If replacement owners are being sought, free agency will begin as soon as possible after February 10th
2. free agents are awarded on a rolling deadline basis to the highest bidder in open bid format.
3. Once an opening bid has been placed on a player, the auction will continue until 48 hours have passed from the time of the last bid. At that point, the highest bidder will receive the player.
4. There is no limit of number of opening bids teams may place if they have the funds to cover said bids. 5. There is a minimum required 50zb starting bid for each free agent, and accelerations may be done in 50zb increments. A bid placed in smaller increments will be considered invalid.
D. All auctions must be conducted on the league management site (MFL) and set up with bid via proxy permitted.


VIII. RESTRICTED & UNRESTRICTED FREE AGENTS
Each team may protect 40 players. The balance of the roster must be designated as RFA or UFA.

A. RFA - Each team must designate their RFAs (up to 7) by February 10th (February 9th, 11:59pm ET) of each year. Open bidding with a rolling 48 hour deadline will occur for restricted free agents until March 31st. The Team of Origin MUST bid on any of their own RFA they wish to retain unless no OTHER owner bids on those players. There will be no matching of bids in order to retain RFA. Team of Origin (ToO) will receive the Zbucks bid on their RFA unless they win the RFA at auction. Commissioners or their designates will update Zbuck balances within a 24-48 hour period upon completion of auctions during the RFA/UFA period.
B. UFA - must designate their UFAs (up to 6) by February 10th (February 9th, 11:59pm ET) of each year. Open bidding with a rolling 48 hour deadline will occur for unrestricted free agents until March 31st. The team of origin is allowed to bid on their own UFAs.
C. The RFA/UFA period will end on March 31st. At this point, three things will happen:
1. Any ongoing auctions will be allowed to continue until the 48 hour rolling deadline is met.
2. Teams of origin will be given 1 week to retain any RFAs that did not receive any bids, for a cost of $50zb per RFA.
3. Teams of origin will be given 1 week to retain any UFAs that did not receive any bids, for no cost.
D. All bidding will be done via straight proxy bidding.
E. All bidding will be done on league management software.
F. There is no limit to the number of opening bids teams may place if they have the funds to cover said bids.

IX. INAUGURAL and ROOKIE DRAFT
A. The Inaugural Veteran Draft for all ZFLs will be odd random serpentine ordered by the MFL automated system.
B. A 6 round rookie draft will be held every year. The draft will take place no sooner than the NFL draft and the receipt of team fees from all owners in the league. The draft will begin no later than June 1 of each year. Draft order in the inaugural year will be the reverse order of the inaugural veteran draft’s first and second round and will be serpentine.
1. Veterans are not eligible to be drafted.
2. Any rookie who has been drafted OR signed as an undrafted free agent is eligible to be drafted.
C. All other years the rookie draft will be straight order based upon:
1. Super Bowl winner will pick 12th in each round.
2. Super Bowl loser will pick 11th in each round.
3. All remaining clubs are ranked according to their W-L record. Ties among clubs with identical regular season records are broken as follows:
a. Playoff clubs will pick after non-playoff clubs with identical records.
b. Ties among playoff clubs are broken with the club that exited the playoffs first picking first.
c. Remaining ties among clubs with identical records are broken by total points during the regular season (weeks 1 through 13), with fewer points picking first.
d. Ties remaining are broken by coin toss / random number generation.
e. Commissioners are encouraged to use a 12 hour clock to move the draft along in a timely manner. If the commissioner chooses to implement a time limit, it must be clearly communicated to all owners via e-mail and the league's Field House Realm. However, it is not required if the commissioner believes his league will conclude the draft in a manner avoiding long delays.
f. No draft should begin until all owners have been notified of the projected beginning time of the draft and all owners have responded to the notification.

X. INJURED RESERVE
A. Any player suspended for more than two games by his NFL team or the League itself may not be placed on the IR.
B. Owners may place any player on the injured reserve list if he is listed as "IR" on the MFL Report. There will be no exceptions.
C. Any player placed on injured reserve will remain on the list until the conclusion of the ZFL playoffs.
D. Before any player can be placed on the injured reserve list, that player must be on a team’s active roster for at least one week, unless the player was previously on the team's injured reserve list earlier in the season and the player must be placed directly on the team's injured reserve in accordance with subsections G and H of this section. Players may be assigned to Injured Reserve list three days following the final NFL preseason game of the year to coincide with the 53-man roster cut down deadline.
E. Each team will be strictly limited to 4 IR spots.
F. Players placed on IR and traded to another team are immediately activated to the active 53 man roster by the receiving team but may be placed on IR in accordance with section X.D.
G. IR listed players that are traded and return to the team of origin within the season they are traded shall be placed on the IR list.
H. IR listed players, if released from the roster, are active free agents. In the season during which the player was IR listed, the player may be signed by any team. If a team signs a player who was listed on its IR earlier in the season, the player must be placed directly on the team's IR. If a team signs a player who was listed on another team's IR earlier in the season, that team may only place the player on IR in accordance with the rules of this section, including X.D.


XI. TRANSACTIONS
A. Trading - Any combinations of players, zbucks, and/or draft picks may be traded. These are the only assets that may be traded.
B. No trades may be made that include real cash, future considerations, or a player to be named later.
C. When draft picks are involved in a trade, only draft picks for the current draft year (January 1 through December 31) and/or following draft year may be traded. Example 1: After the '06 draft through the end of the season, only picks for the '07 draft are available. Example 2: After completion of the '06 season up to the '07 draft, picks are available for the '07 and '08 draft.
D. Before a trade becomes final it must be confirmed on the message board by all involved parties. Once a trade has been officially announced it may not be rescinded by any of the teams involved.
E. Any trade that appears to be suspicious or detrimental to the integrity of the league may be vetoed by a supermajority (2/3) vote of the owners not involved in the deal.
1. During the season, owners will have 48 hours to contest a trade.
2. During the offseason, owners will have up to 1 week to contest a trade.

F. No trade may be made between the kickoff of the week 11 Games and the completion of the Zealots Field championship game.
Hallo Manfred

Also wenn Du eine solche Liga starten würdest:

Master Yodas Amerikanische Abenteuer - NEXFL

dann wäre ich dabei.

gruss
felice
Also für die NEXFL muss man schon leidensfähig sein. Bei 32 Teams in der Liga ist das auf WR und LB schon sehr sehr tief, da helfen keine normalen Fantasy-tipps mehr und bei Verletzungen ist die Saison sehr schnell vorbei.
Hey Manfred,

für eine Liga "12 Team, Dynasty Liga nach dem Vorbild der US-Ligen (Zealots-Ligen, meine Z6) wäre ich geren dabei.
Ich sage auch mal ja.e
Also ich würde da auch mal ja sagen. Hört sich gut an.:jump:
Ich wäre auch dabei!
Wäre auch sehr gerne bei einer 12 Team Dynastie Liga dabei!
Also ich würde auch gern bei der "12 Team, Dynasty Liga nach dem Vorbild der US Zealots-Ligen" mitspielen.
Jau,ich bin leidensfähig ;-)wäre dabei...
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